Badger Gun

Category:
weapon (ranged)
Description:

Level 8 Uncommon
Price: 3,400 gp
Weapon: Any firearm.
Enhancement: +2 to Attack and Damage Rolls
Critical: +2d6 damage.
Property: At the start of each encounter, you get a +5 bonus to all defenses during the surprise round and until the start of your first non-surprise turn.
Power (Daily): Trigger: You hit a target with a ranged attack using this gun. Effect (Free Action): A Dreaming badger (q.v.) appears in an unoccupied square adjacent to the target, and the target is grabbed by the badger. The badger has your defenses, and hit points equal to half your bloodied value. If it is destroyed, you lose a healing surge. The badger does not take its own actions. When you use a move action, you may have the badger use a move action as well. You may spend a standard action to have it attack. Its attack bonus is equal to your attack bonus with the badger gun. Apply the weapon’s critical property to the badger’s attacks.

Dreaming Badger
Small fey animal
Speed 6
Tenacious Bite The dreaming badger automatically grabs the target you hit when you used the badger gun’s daily power. The dreaming badger automatically sustains its grab each turn. A creature that is grabbed by the badger takes 5 damage at the start of its turn and is slowed. If the badger is reduced to 0 hit points, the target no longer takes damage, but it is still slowed until it spends a minor action to shake off the badger’s corpse, which then disappears back to the Dreaming.
Badger Bite (At-Will, Basic, Standard Action) Attack: Melee 1 (one creature); Atk vs. AC (uses your attack bonus) Hit: 1d8+5 damage and the target is grabbed.

Bio:

You pull the trigger, and a badger springs forth to attack your foes.

Badger Gun

Zeitgeist: The Gears of Revolution coreydshaw