Defender Weapon

Category:
weapon (melee)
Description:

Level 5 Uncommon
Price: 1,000 gp
Weapon: Any
Enhancement: +1 to Attack and Damage Rolls
Critical: +1d6 damage
Property: During a rest you can attune your weapon to one or more allies. Whenever any of those allies are within 20 squares, you are aware of any conditions affecting those allies, and whether they are bloodied, unconscious, dying, or dead.
Power (Daily): Free Action. Trigger: You hit a target with an attack using this weapon. Effect: End one condition affecting an ally that the target created. The condition must be one a save can end.

Bio:

Leather straps around the crossguard hold beads representing your allies, and you can sense their condition as they clack against your fingers.

Item History

Defender Weapon

Zeitgeist: The Gears of Revolution coreydshaw