Nock Gun

Category:
weapon (ranged)
Description:

Level 9 Uncommon
Price: 4,200 gp
Weapon: Carbine or Musket
Enhancement: +2 to Attack and Damage rolls
Critical: +2d12 damage
Property: This weapon has seven barrels, but must be muzzle-loaded, and cannot use cartridge ammunition. When you attack, you fire all bullets simultaneously.
If you fire more than one bullet, you take a –2 penalty to your attack roll, and for each loaded bullet beyond the first, the weapon’s short range is reduced by 1 square, and its long range by 2. For example, firing all seven bullets reduces the range by 6 and 12 squares, respectively. If you hit, you deal +1d6 damage per additional bullet.
Whether you hit or miss, make an Endurance check (DC 17, plus 4 per bullet fired beyond the first). If you fail, you drop the weapon and take a –2 penalty to weapon attacks with that arm until you take a short rest. If you fail by 5 or more, you are also knocked prone, and deafened and dazed until the end of your next turn.

Bio:

This gun weighs a good thirty pounds. The blast from the seven barrels tears the target to shreds, but also knocks you to the ground.

Nock Gun

Zeitgeist: The Gears of Revolution coreydshaw